Mitsubishi Electronics XD480U Projector Accessories User Manual


 
EN - 26
Lamp replacement
9. Tighten up the screw (a) using a
Phillips screwdriver (+) to secure
the lamp cover.
Reset of the lamp operation time
Plug in the power cord, turn on the
lamp, and reset the lamp operation
time by keep pressing the , , and POWER buttons
on the control panel at the same time about three sec-
onds.
Important:
Unless these three buttons are pressed at the same
time, the lamp operation time isn't reset.
Make sure that the STATUS indicator is lit twice and
the lamp operation time is reset successfully.
The projector doesn't turn on if the lamp cover isn't
attached securely.
Be sure to reset the lamp operation time whenever
you replace the lamp.
Do not reset the lamp operation time unless you
replace the lamp.
Caution:
The lamp is fragile. If it is broken, be careful not to
cut yourself with glass fragments.
Contact your dealer for a new lamp.
Interval of lamp replacement
The recommended interval of lamp replacement is about
5000 hours*
1,
*
2
of consecutive use. Such interval differs
depending on the operating environment and may be
shorter than 5000 hours*
1,
*
2
. Decrease in luminescence
and/or color brightness indicates that the lamp needs
to be replaced. When the lamp operation time exceeds
3750 hours*
1
, the indicator will blink alternately between
green and red (while the lamp is lit; when the lamp is
not lit, the indicator will be blink red only) and the lamp
replacement message will appear on the screen for one
minute every time the lamp is turned on. When the lamp
has been used for about 4750 hours*
1
, the replacement
message (LAMP EXCHANGE) will appear on the screen
for one minute every 25 hours*
1
thereafter.
When the lamp operation time exceeds 5000 hours*
1
*
2
,
the projector automatically shuts off and can't be used
until the lamp is replaced and the lamp operation time
is reset.
For XD480U / XD450U only
*
1
When LAMP MODE of the INSTALLATION menu is
set to LOW. When it is set to STANDARD, this dura-
tion will be shortened.
*
2
When LAMP MODE is set to STANDARD, this dura-
tion will be shortened to 2000 hours.
Caution:
This projector uses a lamp that contains mercury.
Disposal of the lamp or the projector with the lamp
may be regulated due to environmental consider-
ations. For disposal or recycling information, please
contact your local authorities or the Electronic Indus-
tries Alliance: www.eiae.org. (For US only).
(a)(b)
(c)
When the lamp no longer functions, replace it with a
new one.
Caution:
Do not remove the lamp immediately after using the
projector. You may get burned because the lamp is
very hot after use.
Before replacing the lamp, press the POWER button
to turn off the lamp and wait for two minutes for the
lamp to cool down. Unplug the power cord from the
wall outlet and wait one hour for the lamp to cool
down completely.
Do not remove the lamp except for replacement.
Careless handling can cause injury or fi re.
Do not touch the lamp directly. It may break and
cause injury or burn.
Be sure not to drop the lamp lid screw into the
projector. Also be sure not to put metal or any
ammable objects inside because it may cause fi re
or electric shock. If any objects should fall inside,
unplug and contact your dealer.
Install the lamp securely to prevent failure and fi re.
If the lamp should break, small glass fragments may
fall out through the grilles and some may remain
inside of the projector or the lamp box. When taking
the lamp box out, be sure to turn over the projector
and hold the handle of the lamp box to avoid injury
due to the glass fragments.
If the lamp should break, never shake the lamp box
or hold it in front of your face after removing it. The
glass fragments may fall out and cause injury to your
eyes.
When placing the projector upside down to replace
the lamp or conduct maintenance, ensure that the
projector is securely placed before working with it.
1. Reverse the projector gently.
2. Loosen the screw (a) using a
Phillips screwdriver (+), and
remove the lamp cover (b).
3. Loosen the screws (c) using a
Phillips screwdriver (+).
4. Pull up the handle.
5. Pull out the lamp box by the handle
while holding the projector.
Pull the lamp box out of the
projector slowly. If it is pulled
out quickly, the lamp may break
scattering glass fragments.
Do not spill liquid on the removed
lamp box or do not place it near
any fl ammable object or where
children can reach to prevent
injury or fi re.
6. Load a new lamp box securely into the
projector in the right orientation.
7. Put the handle back to the original posi-
tion.
Make sure that the handle is locked.
8. Tighten up the screws (c) using a Phillips
screwdriver (+).
(c)