c. The user can set different start times on the two sides except in
Tournament e.g., in Blitz the clock can start with {1:30} on the left hand
side and {2:35} on the right hand side.
4 Using the clock during a game
4.1 Pause
During a game, a player can stop the timer temporarily by pressing the
PAUSE key. The LCD displays will flash.
a. You can start the timer on either side after PAUSE.
b. If the restarted timer is the same as the running side just before
pause, the value of the number of moves will not change.
c. If the restarted timer (side A or B) is opposite to the running side just
before pause, the value of the number of moves will add 1 ply (half
move). Therefore, in case of take-back (1 ply), the user should pause
the timer, reduce the number of moves by one, and then restart the
opposite side timer.
4.2 EDIT (time / number of moves)
Having paused a game, a player can press the EDIT key to modify the
time displayed and/or number of moves.
To modify the time and/or number of moves, the left hour digit on the left
LCD screen will flash to show where the modification will be made. Use
the LEFT/RIGHT to move focus and UP/DOWN to change values as
before. After adjustment, press the Time Control button to start the
appropriate timer.
The MODIFY / LOCK slider switch on the base of the Competition Game
Clock unit controls this function. Sliding the switch to the LOCK position
will prevent the user from modifying the time and number of moves during
a game.
OTHER FEATURES
1 Viewing the number of moves
During the course of a game, you can check the number of moves by
holding down the MOVES button. The number of moves of the player
whose time is active will be displayed on the left LCD while the button is
held down. The clock will continue running while the number of moves is
being checked. When the MOVES button is released, the counting display
will resume on the left LCD screen.
3.1 How to set up your "Coach's Favourite"
• Hold PAUSE/RESET for 3 seconds until the display shows you default
screen for your current mode (If sound is on, the clock will beep)
• Use the UP/DOWN arrows of the Control Pad to scroll through the
settings. Find the setting which is closest to what you need.
• Press EDIT to change values
• Use the Control Pad LEFT/RIGHT to move through Hours, Minutes,
Seconds, Number of Moves, etc. When a number is flashing, you can
use Control Pad UP/DOWN to change its value.
• Press STORE to save your "favorite" to USER mode 4A. (The
STORE indicator is highlighted briefly on the left LCD, and 4A
appears as the highlighted mode on the left LCD).
Note: you can save one of the original presets as your favorite without
editing it, this can save you scrolling through all the options when you want
to play.
3.2 Using "Coach's Favorite"
You can access your coach's favorite timer setting quickly in two ways:
• Like any other pre-set, scroll UP/DOWN to mode 4A (see section 2.2.
for step-by-step)
• Press and hold EDIT, then press and hold MOVES at the same time.
After 1 second the clock will revert to your "coach's favorite" setting!
HINT: be careful not to let go of EDIT before you press MOVES, this
will take you into EDIT mode and the numbers will begin to flash.
Press EDIT again to cancel if this happens.
Note:
a. You can only STORE one user-defined mode (your "Coach's
Favorite"). You can EDIT any of the pre-set modes (change time
allowed, number of moves, delays, etc).
b. When the time settings are being modified, the LCD panel will first
display {Hour:Minute} for the user to adjust, after which the user will
adjust the last digit of minute and press RIGHT. The display will then
change to {Minute.Second} for the user to adjust the seconds digits.
When Minutes.Seconds are displayed, the “s” indicator appears on
the LCD.
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 16