Uniden BCT8 Scanner User Manual


 
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User Defined Fleet Maps
Type I Programming Information
When a Type I system is designed, the address information for all the IDs are divided into 8
equal sized blocks. When you program your scanner to track a Type I system, you must
select a size code for each of these blocks. When you have assigned a size code to all 8
blocks, you have defined the Fleet Map for the system you're tracking. Each size code
determines the number of Fleets, Subfleets, and IDs each block will have. For example, a
size code of "4" has one Fleet, which is divided into 16 separate Subfleets, and it has a total
of 512 individual IDs.
When a block is assigned a size code, the Fleet or Fleets created within the block are
assigned a Type I ID. The way these IDs display on your scanner depends on the block
number and the blocks size code. When a Type I ID displays, the left most digit represents
the block which contains the ID. The next two or three digits identify which Fleet is active,
and the last digit(s) identifies the Subfleet.
Your task is to program your fleet map with the same size code assignments as the trunked
system. If you do this accurately, you'll track all the Fleet-Subfleet combinations used by the
system. In other words, you'll hear complete communications while monitoring a trunked
system.
If you don't already know the size codes used, you'll have to guess at them. But since you
don't have to figure out all the blocks at once, this isn't as hard as it seems. Select a size
code for a block, and then press SRCH. Now listen to the communications. If you decide you
are receiving most of the replies to the conversations with IDs assigned to the block you just
programmed, then you've probably selected the right size code and can work on the next
block of the map.
Finally, for most public safety systems there are some size codes which are more common.
SIZE CODE 3 and SIZE CODE 4 are probably the most common, followed by SIZE CODE
10, SIZE CODE 11, and SIZE CODE 12.
Block
(1 digit)
Subfleet
(1 or 2 digits)
Which Fleet
within the Block
(2 or 3 digits)
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