Page 14
Viewing 3D Graphics
RADEON
™
MAC
®
EDITION’s 3D Acceleration features
supports the following advanced 3D graphics capabilities:
• OpengGL Support
• QuickDraw 3D Rave Support
• Integrated Transformation, Clipping and Lighting
• Twin Cache Architecture
• Single Pass Multi-texturing
• Triangle Setup Engine
• Bilinear/Trilinear Filtering
• Line & Edge Anti-aliasing
• Full Screen Anti-aliasing
• Specular Highlights
• Perspectively Correct Texture Mapping
• Mip-Mapping
• Z-buffering and Double-buffering
• Spherical, Dual-Paraboloid and Cubic environment
mapping
These features make it possible to quickly render 3D graphics,
produce atmospheric effects, calculate light and color shading,
and determine which objects are in the foreground and which
are in the background.
RADEON
™
MAC
®
EDITION only displays 3D graphics in
thousands and millions of colors. When you use 256 colors,
there are too few colors to display complex 3D textures, so 3D
acceleration is not supported.
You can use the 3D Memory Monitor to see how memory on
your
RADEON
™
MAC
®
EDITION
is allocated when displaying
3D graphics. This allows you to optimize 3D performance.