Franklin ADV-640 eBook Reader User Manual


 
Playing the Games
Now that you have the games set,
let’s play.
1. Press
GAMES
(yellow).
2. Press
or to highlight a
game.
3. Press
ENTER
to start playing.
4. To exit a game and return to
the list of games, press
BACK
.
Seeing the Score
Your score appears after each
round of a game.
Playing the Games
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of
guesses you can make appears to
right of the #’s. For a hint, hold
CAP
and press
?
. Or press
?
to end
the round. NOTE: If you ask for a hint,
you will lose the round. Press
ENTER
to
define the word. Press
BACK
to return
to Hangman. Press
SPACE
to start a
new round.
Anagrams
Anagrams challenges you to find all of
the words that can occur within a se-
lected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.
5 14
Selecting a Book
Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
ENTER
to select it.
Using the Color Keys
The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.
When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.
Remember, the color keys for book
cards function as labelled on their
book cards, not as on the BOOK-
MAN keyboard.
Resuming Where You Left Off
You can turn your BOOKMAN off
at any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.