Mitsubishi Electronics SE2U Projector User Manual


 
Maintenance 33
Replacing the Lamp
To reduce the risk of electrical shock, always turn the projector off and disconnect the power
cord before changing the lamp.
To reduce the risk of severe burns, allow the projector to cool for at least 45 minutes before
replacing the lamp.
To reduce the risk of injuries to fingers and damage to internal components, use caution when
removing lamp glass that has shattered into sharp pieces.
To reduce the risk of injuries to fingers and/or compromising image quality by touching the
lens, do not touch the empty lamp compartment when the lamp is removed.
This projector uses a lamp that contains mercury. Disposal of the lamp or the projector with
the lamp may be regulated due to environmental considerations. For disposal or recycling
information, please contact your local authorities or the Electronic Industries Alliance:
www.eiae.org. (For US only).
Step 1. Turn the power off and disconnect the projector from the wall socket.
Step 2. Turn the projector over. Then loosen the
screws and remove the lamp cover. If
the lamp is hot, avoid burns by waiting
for 45 minutes until the lamp has
cooled.
Step 3. Loosen the screw that holds the lamp to
the projector. If the screw is not loos-
ened completely, they could injure your
fingers. It is strongly recommended that
you use a magnetic-head screwdriver.
Step 4. Lift the handle so that it stands up. Use
the handle to slowly pull the lamp out of
the projector.
Important:
Pulling it too quickly may cause the lamp to
break and scatter broken glass in the projector.
Do not place the lamp in locations where
water might splash on it, children can reach it,
or near flammable materials.
Do not insert your hands into the projector after the lamp is removed. If you touch the
optical components inside, it could cause color unevenness and distortion of the projected
images.