3D Blaster Annihilator 2 MX 12
Technical
Specifications
Architecture Highlights
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Powered by the NVIDIA GeForce 2 MX™
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Advanced 256-bit graphics architecture
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32MB of Double Data Rate (DDR) memory
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Intergrated high speed 350MHz RAMDAC
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256-bit graphics architecture
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AGP 4X, with Fast Writes support (AGP version - requires motherboard support)
3D Features
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Two independent pixel pipelines
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Up to 4 texture-mapped, filtered, lit texels per clock cycle.
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NVIDIA Shading Rasterizer per-pixel rendering engine
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Delivers fill rates of up to 700 megatexels per second
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2nd-generation transform and lighting (T&L) engines
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Processes over 20 million sustained triangles per second
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Optimized Direct3D® and OpenGL® acceleration
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Hardware Full Scene Anti-Aliasing (FSAA)
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Advanced per-pixel, perspective-correct texturing
• Shading and lighting
• Cube environment mapping
• Projective textures
• Bump mapping
• Texture modulation
• Light and reflection maps
• Procedural textures
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Fog and Depth Cueing
• Radial or linear
• Per-vertex or per-pixel