Yamaha MT8XII Microcassette Recorder User Manual


 
Rehearsing Auto Punch 27
MT8XII—Owner’s Manual
Rehearsing Auto Punch
Once the punch-in and punch-out points have been set, you can rehearse the punch in/out.
1. Press the [REC SELECT] button of the track that you want to record.
A circle flashes around the corresponding track indicator.
If you’re monitoring the track via CUE (i.e., [FLIP] switch in the up position), you’ll hear the
signal that is assigned to the selected track.
If you want to rehearse the Auto Punch In/Out repeatedly, press the [REPEAT] button. The
REPEAT indicator flashes on the display.
2. Press the [PLAY] button (or footswitch) to start the Auto Punch In/Out
sequence.
Playback starts. The PLAY indicator lights up and the REHE indicator flashes, indicating Play
Rehearse Wait mode.
At the specified punch-in point, punch in occurs (i.e., rehearsal starts). The REHE indicators
stop flashing and lights up continuously. The IN indicator appears on the display.
If you’re monitoring the track via CUE (i.e., [FLIP] switch in the up position), you’ll hear the
existing sounds playback until the punch-in point. After which you’ll hear the new sound that’s
being recorded.
At the specified punch-out point, punch out occurs (i.e., rehearsal stops). The REHE indicator
goes out and the OUT indicator appears on the display.
Playback continues up to the post-roll point. Then the tape rewinds to the pre-roll point, and
the MT8XII waits in Auto Punch Rehearse Standby mode. You can press the [PLAY] button
again for another rehearsal or move on to the next section to perform the Auto Punch In/Out
for real.
If you pressed the [REPEAT] button in Step 1, the MT8XII will rehearse the Auto Punch In/Out
repeatedly until you press the [STOP] button. Pressing the [STOP] button at anytime during
the punch in/out sequence stops the tape, and rewinds back to the pre-roll point.
The following illustration shows the Auto Punch Rehearse sequence.
Pre-roll
point
8
7
6
5
4
3
2
1
Play Rehearse
Wait
Play
REC
SELECT
Rehearse
Post-roll
point
Punch-in
point
Punch-out
point
PLAY
or