G7. column Distance between the left edge of the graphic image area and
the left edge of first bitmap line. This is usually 0, unless you
want a fixed amount of white space around the graphic image.
See "Positioning the Graphic Image," for more information.
Use the previous table for values.
G8. mode Imaging mode. Enter 0.
G9. "name" Graphic name (optional), 0-8 characters, enclose within
quotation marks.
Example
{G,99,A,R,G,0,0,0,"99Wire"
p
Adds a graphic image identified by number 99 to volatile RAM.
The graphic uses dot measurement. The image will be placed
according to the row and column parameters in the graphic field.
The imaging mode is 0 and the image is called 99Wire.
Creating Bitmap Fields
This defines one row of dots, starting at a specific row and
column within the graphic image. Each unique row of dots
requires a bitmap field. A bitmap field can later be repeated by
using a duplicate field.
Syntax
B,row,column,algorithm,"data"
p
B1. B Bitmap Field.
Creating Graphics
5-15