ELSA Erazor II Computer Hardware User Manual


 
Index
ELSA ERAZOR II and ELSA VICTORY Erazor LT
35
Index
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3D clipping
........................................... 14
,
31
3D pipeline
.......................................... 13, 31
3D Settings
................................................ 12
A
AGP
........................................................ 2, 31
Aliasing
...................................................... 31
Alpha blending
.......................................... 31
Anti-aliasing
.............................................. 15
API
............................................................. 16
B
Back buffer
.......................................... 15, 31
Back face culling
....................................... 14
BIOS
..................................................... 21, 31
Bump mapping
..................................... 15, 31
Bus
................................................... 2, 21, 31
C
CE
................................................................. 3
Clipping
...................................................... 31
Color palettes
............................................ 18
COM
........................................................... 17
Computer
..................................................... 2
D
D socket
..................................................... 22
DDC
...................................................... 19, 31
Direct 3D
.................................................... 16
Direct3D
..................................................... 12
DirectColor
........................................... 18, 31
DirectDraw
................................................ 16
Double buffer
............................................. 31
DPMS
......................................................... 31
DRAM
........................................................ 32
Driver
......................................................... 25
E
EDO-RAM
.................................................. 32
F
FCC
......................................................... 3, 32
Filtering
...................................................... 14
Flat shading
................................... 15
,
32
,
33
Flipping
................................................ 15, 32
Frame buffer
........................................ 15, 32
Front buffer
.......................................... 15, 32
G
Geometrical transformation
................ 14, 32
Gouraud shading
................................. 15, 33
Grey scales
................................................ 18
H
HighColor
............................................. 18, 32
Horizontal frequency
................................. 32
I
Immediate mode
........................................ 17
Internet
...................................................... 24
Interpolation
.............................................. 32
L
LocalWeb
............................................. 24, 25
M
Memory
..................................................... 21
Memory addresses
.................................... 21
MIP mapping
....................................... 14, 32
Mode X
...................................................... 16
Monitor
.............................................. 2, 8, 22
O
OLE
............................................................. 17
OpenGL
.................................... 12, 16, 17, 33
P
Page flipping
.............................................. 33
PCI bus
....................................................... 33
Performance
.............................................. 12
Phong shading
..................................... 15, 33
Pin assignment
.......................................... 22
Point sampling
........................................... 14
Primitive
............................................... 14, 33
Products supplied
........................................ 2