Paxar 9433 Printer User Manual


 
Using Flash
You can use flash memory when the graphic image is used by
several formats, because you only have to send the graphic
image once. This eliminates the need to send the graphic image
repeatedly. See "Placing the Graphic in a Format," for more
information about using the graphic packet in a format. Graphics
stored in flash memory are saved when the printer is turned off.
Creating a Graphic Packet
Your graphic packet can contain
bitmapped fields (for bitmapped images)
constant text fields
lines
boxes.
Images using hex representation or run length encoding are
bitmapped images. See "Designing Bitmapped Images" to design
your bitmapped image.
Once you design your graphic image, you are ready to define a
graphic packet. This packet generates the graphic image you use
in a format.
Positioning the Graphic Image
This section explains how to position the graphic image within a
graphic packet header, a field of a graphic packet, or within a
format.
Within the Graphic Packet Header
When you are using RAM, the row and column parameters in the
graphic header are usually 0,0, because placement is controlled
by the graphic field in your format. This is especially true when
designing a compliance label overlay.
When you are using temporary storage, these parameters control
the placement of the graphic image on the supply.
Creating Graphics
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