Belkin n52 Mouse User Manual


 
NOSTROMO ARRAY PROGRAMMING SOFTWARE
Introduction
The Nostromo Array Programming Software is a suite of tools that
enhances your gaming experience when using the Nostromo
SpeedPad n52.
The Nostromo Array Programming Software increases your play
functionality and customization options. It allows you to remap
your controller however you like, depending on which games you
are playing.
There are two major components to the Nostromo Array
Programming Software:
• The Profile Editor, which is used to create and change profiles. A
profile is a set of mapped keyboard, mouse, and/or controller
functions that can be saved and assigned to specific games.
• The Loadout Manager sets the profile to a certain program that can
launch automatically or manually with the program. The Loadout
Manager also gives you the ability to set a default profile that would
launch with any program that does not have a profile assigned to it.
With this Software, you can:
• Create and save your customized profiles;
• Download/upload profiles via the Internet;
• Assign profiles to your favorite programs for use each time you start
that program; and
• Set default profiles that would be active for everything on your
computer that does not have a profile already set to it.
Remap or Reprogram Buttons and Scroll Wheel 5 Ways
• Remap n52 buttons or scroll wheel to correspond to the
keyboard keys.
• Reprogram buttons or scroll wheel to different controller ID buttons.
(For games that identify controllers and have a certain key mapping
for the game.)
• Remap buttons or scroll wheel with macros.
• Reprogram any of the buttons or wheel as a mouse click (left-,
center-, right-click).
• Reprogram any of the buttons or scroll wheel to change
shift states.
Page
2
Utilize 3 Shift States
Red, green, blue, and normal shift states quadruple the number of
functions that can be programmed into the other buttons. There are
different ways to set this.
• With the cycle shift option, one button or one direction of the scroll
wheel will cycle through all the shift states.
• You can set the keys to work separately for red, green, and blue. You
can create a toggle switch (which keeps the game in that shift state
until pressed again), or momentary (stays in the shift state only as long
as you hold down the key).
Note: When shift state is not active, the game returns to its normal state.