CREATING GRAPHICS
5
This chapter provides information on how to
◆
map out the graphic image using the hexadecimal (hex) or
run length method.
◆
create a graphic packet using a graphic header, bitmap,
duplicate, next-bitmap, text, constant text, line, and box
fields.
◆
place a graphic image into a format.
You can use graphic packets to create bitmapped images. To
include a graphic packet within your format, your format must
contain a graphic field. See "Placing the Graphic in a Format" for
more information.
Creating Graphics
5-1