Pelco KBR960 Computer Keyboard User Manual


 
32 C1519M-D (3/06)
NOTE:
Your pattern can be the same
length as the time-out clock or less.
JOYSTICK TO POINT A,
PRESS THE BUTTON
TO START PATTERN
DEFINITION
PRESSING THE BUTTON AT
POINT D OR AT ANY INTERMEDIATE
POINT ENDS PATTERN DEFINITION
CAMERA
MONITOR
VIEWABLE AREA
JOYSTICK
CONTROL
A
B
C
D
00930
PATTERNS
A pattern is a user-defined, viewable camera path with a definite beginning and
end. You must create a pattern before the time-out clock expires. For example,‚
the timer is 60 seconds. If you are using a Spectra II
®
‚ the timer is 1.5, 3, or 6
minutes. (See the section on
Pattern Length
.) You will not see the time-out clock
on the monitor.
CREATING PATTERNS
1. Move the joystick to a desired starting point.
2. Select
DEF
from Main Menu 2. Refer to Table C.
3. Select
. The icon becomes highlighted and “PROGRAMMING PAT-
TERN” appears on the monitor.
4. Move the joystick to a desired end point before time-out.
5. Select again to save the pattern. The icon returns to normal.
Figure 39 shows a viewing area within which pattern definition can take place.
The line segment shows one of many paths along which a pattern definition can
be created.
Figure 39. Pattern Definitions