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Creating Bitmap Fields
This defines one row of dots, starting at a specific row and
column within the graphic image. Each unique row of dots
requires a bitmap field. A bitmap field can later be repeated by
using a duplicate field.
Syntax
B,row,column,algorithm,"data"
p
B1. B Bitmap Field.
B2. row Distance (in dots) from the graphic image’s bottom margin to
the bitmap line.
English 0 - 999
Metric 0 - 2539
203 Dots 0 - 2029
300 Dots 0 - 2699
B3. column Distance (in dots) from the graphic image’s left edge to the
bitmap line.
English 0 - 399
Metric 0 - 1015
203 Dots 0 - 811
300 Dots 0 - 1199
B4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
B5. data Character string made up of hex or run length encoding. Do
not put spaces or any other character between the numbers.
Range: 0 2710.
Example
{B,39,56,H,"3FFFFFF0"
p
Defines a bitmapped graphic field. The image begins 39 dots
from the bottom and 56 dots from the left edge of the graphic
area. Hex representation is used.
Creating Graphics
5-13