Prestige 645R-A Series User’s Guide
System Information and Diagnosis 19-7
Table 19-3 Menu 24.3.2 System Maintenance : UNIX Syslog
PARAMETER DESCRIPTION
Log Facility Use [SPACE BAR] and then [ENTER] to select one of seven different local options.
The log facility lets you log the message in different server files. Refer to your UNIX
manual.
Types:
CDR
Call Detail Record (CDR) logs all data phone line activity if set to Yes.
Packet triggered The first 48 bytes or octets and protocol type of the triggering packet is sent to the
UNIX syslog server when this field is set to Yes.
Filter log
No filters are logged when this field is set to No. Filters with the individual filter Log
Filter field set to Yes are logged when this field is set to Yes.
PPP log
PPP events are logged when this field is set to Yes.
Your Prestige sends four types of syslog messages. Some examples of these syslog messages with their
message formats are shown next:
1. CDR
CDR Message Format
SdcmdSyslogSend( SYSLOG_CDR, SYSLOG_INFO, String );
String = board xx line xx channel xx, call xx, str
board = the hardware board ID
line = the WAN ID in a board
Channel = channel ID within the WAN
call = the call reference number which starts from 1 and increments by 1 for each new call
str = C01 Outgoing Call dev xx ch xx (dev:device No. ch:channel No.)
L02 Tunnel Connected(L2TP)
C02 OutCall Connected xxxx (means connected speed) xxxxx (means Remote Call
Number)
L02 Call Terminated
C02 Call Terminated
Jul 19 11:19:27 192.168.102.2 ZyXEL Communications Corp.: board 0 line 0 channel 0, call
1, C01 Outgoing Call dev=2 ch=0 40002
Jul 19 11:19:32 192.168.102.2 ZyXEL Communications Corp.: board 0 line 0 channel 0, call
1, C02 OutCall Connected 64000 40002
Jul 19 11:20:06 192.168.102.2 ZyXEL Communications Corp.: board 0 line 0 channel 0, call
1, C02 Call Terminated
2. Packet triggered
Packet triggered Message Format
sdcmdSyslogSend( SYSLOG_PKTTRI, SYSLOG_NOTICE, String );
String = Packet trigger: Protocol=xx Data=xxxxxxxxxx…..x
Protocol: (1:IP 2:BPDU 3:ATALK 4:IPNG)
Data: We will send forty-eight Hex characters to the server