Determining How to Store the Image
Once you have mapped out your graphic image, determine how you want to
store it. You have three options:
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RAM
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Temporary Storage
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Flash
Using RAM
You should use RAM when the graphic image is used by several formats,
because you only have to send the graphic image once. This eliminates the
need to send the graphic image repeatedly. See “Placing the Graphic in a
Format,” for more information about using the graphic packet in a format.
Graphics smaller than approximately 1/2 inch by 1/2 inch can be stored in
printer RAM and referenced by the graphic ID number.
Note: Graphics are stored in the image buffer and remain there until
another format is sent or the printer is turned off.
Using Temporary Storage
You should use temporary storage when the graphic image is used only in
one format or your graphic image is very large. Graphic data in temporary
storage is held in the image buffer until the graphic is printed. Then, it is
cleared from memory when you send a new or updated batch. You can use
the same graphic image multiple times on a format. Send the graphic image
to the printer after the format to which it applies.
If a graphic is stored in temporary storage, do not place a graphic field in
the format. This causes an error. Instead, position the graphic image by
using the row and column locations in the graphic packet header.
Image memory (temporary storage) accepts a graphic packet 2436 rows
long with 384 dots per row.
Creating Graphics 4-7