22
• 3 - Scale to fill. The image is stretched so that it fills the screen and the whole
image is viewable. This means that the aspect ratio will not be maintained if it is
different to that of the current screen resolution.
FLIPELO
This keyword isn’t used in the example above. The FLIPELO keyword should only be
used with a touch screen if the touch screen coordinates appear to be reversed.
FLIPELO
IMAGEMODE 2
EVENTS elo:110:180:355:210
REGISTRYSECTION <registry section name> (HD2000 only)
Directs that any writes to the registry in this CSV file will be written to the specified
registry section. If the registry section name is not specified in the CSV file, registry
writes will occur in the default registry section named “User”. See the Registry section
later in the document.
DELETEREGSECTION <registry section name> (HD2000 only)
Deletes the specified registry section and all registry keys and values within this section.
DELETEREGISTRYKEY <registry key> (HD2000 only)
Deletes the specified registry key from the current registry section. The corresponding
registry value is also deleted.
EVENTS
The first line of the CSV file is the EVENTS row. For every event type you want to
respond to, you must make an entry in this row. You do not need to enter events you
don’t use. The following event types are supported:
• elo - USB Mouse or Elo Touch Screen presses. You define a rectangular touch
area using this format:
o elo:x:y:width:height – based on a 1024 x 768 resolution
o x:y - represents the starting position, where 0,0 is in the upper left
o width:height – represent the width and height of the area in pixels
You can have as many elo events as you wish. Events can overlap touch areas, but
in this case, you should only use one at a time (see the demo example and how it
uses a touch area that covers the entire screen when not in the main menu).
Note: You can also use elor instead of elo. They are interchangeable.
• eloc - USB Mouse or Elo Touch Screen presses. You define a circular touch area
using this format:
o eloc:x:y:radius
o x:y – represents the center of the circular region
o radius – radius of the circular region, in pixels