Westell Technologies 327W Network Card User Manual


 
030-300500 Rev. A 152 October 2006
User Guide
VersaLink™ Gateway (Model 327W)
Application/Game Port/Protocol
Motorhead Server 16000 TCP/UDP, 16010-16030 TCP/UDP
MSN Game Zone 6667 TCP, 28800-29000 TCP
MSN Game Zone (DX 7 & 8 play) 6667 TCP, 6073 TCP, 28800-29000 TCP, 47624 TCP, 2300-2400
TCP/UDP
MSN Messenger 6891-6900 TCP, 1863 TCP/UDP, 5190 UDP, 6901 TCP/UDP
Napster 6699 TCP
Need for Speed 3, Hot Pursuit 1030 TCP
Need for Speed, Porsche 9442 UDP
Net2Phone 6801 UDP
NNTP 119 TCP/UDP
Operation FlashPoint 47624 UDP, 6073 UDP, 2300-2400 TCP/UDP, 2234 TCP
Outlaws 5310 TCP/UDP
Pal Talk 2090-2091 TCP/UDP, 2095 TCP, 5001 TCP, 8200-8700 TCP/UDP, 1025-
2500 UDP
pcAnywhere host 5631 TCP, 5632 UDP, 22 UDP
Phone Free 1034-1035 TCP/UDP, 9900-9901 UDP, 2644 TCP, 8000 TCP
Quake 2 27910 UDP
Quake 3 27660 UDP
Each computer playing QuakeIII must use a different port number, starting
at 27660 and incrementing by 1. You'll also need to do the following:
1. Right click on the QIII icon
2. Choose "Properties"
3. In the Target field you'll see a line like "C:\Program Files\Quake III
Arena\quake3.exe"
4. Add the Quake III net_port command to specify a unique
communication port for each system. The complete field should look like
this: "C:\Program Files\Quake III Arena\quake3.exe" +set
net_port 27660
5. Click OK.
6. Repeat for each system behind the NAT, adding one to the net_port
selected (27660,27661,27662)
Quicktime 4/Real Audio 6970-32000 UDP, 554 TCP/UDP
Rainbow Six & Rogue Spear 2346 TCP
RealOne Player TCP - 554, 7070 to 7071
UDP - 6970 to 7170
Real Audio 6970-7170 UDP
Roger Wilco TCP/UDP 3782
UDP 3783 (BaseStation)
ShoutCast Server 8000-8005 TCP
SSH Secure Shell 22 TCP/UDP
Starcraft 2346 TCP
Starfleet Command 2300-2400 TCP/UDP, 47624 TCP/UDP
Telnet 23 TCP
Tiberian Sun & Dune 2000 1140-1234, 4000 TCP/UDP
Ultima Online 5001-5010 TCP, 7775-7777 TCP, 8800-8900 TCP, 9999 UDP, 7875 UDP
Unreal Tournament server 7777 (default gameplay port)
7778 (server query port
7779,7779+ are allocated dynamically for each helper UdpLink objects,