Apple Sonic Blaster Computer Hardware User Manual


 
APPENDIX G
Programmers’ Reference
* Note: This chapter contains technical information for
programmers interested in programming the Sonic
Blaster. It is not a programming tutorial, If you're not a
programmer you should ignore this information. Don't
look at it. Don’t even think about it. The card will run
fine without knowing what’s under the hood.
Identify the Sonic Blaster
The card resides in the following memory locations:
$CN00 ——> $5B
CNO1 ——> $5B
'
'
'
CNFF ——> $5B
AE File Format
The AE File Format attaches an ID header with the following
information to the sound file.
Files Binary Notes
ID $4145504D ‘AEPM'
ASCII 4 byte MSB off
Type 2 bytes 0—AE Format
1—2:1
2—2.67:1
Channel 2 bytes 0—Mono
1—Stereo
Length 4 bytes Length of sampled Sound
(per channel) does not
include header
Frequency 2 bytes In Hz
Following the header is Channel 1 sampled data.
App. G- Programmers’ Reference 59