HP (Hewlett-Packard) PCL Printer User Manual


 
5-2 The PCL Print Model EN
Pattern—The design which is “painted” through the non-white
area of the source image onto the destination image. The
pattern is defined by the Current Pattern (
?*v#T) command. It
may be a color pattern or a single-plane monochrome mask,
such as the printer's internal predefined shading or
cross-hatch patterns, or a user-defined pattern. Foreground
color is not applied to a user-defined color pattern.
When printing a page, text and raster images are printed using
the current pattern. Once the current pattern is specified, it
stays in effect until another is selected or the printer is reset. A
reset returns the current pattern to its default value (100%
black). The current pattern does not always apply to
rectangular area fill, which uses patterns defined by the
rectangular area fill pattern commands.
Foreground Color—Foreground color is selected from the
current palette using the Foreground Color command
(
?*v#S). Foreground color affects everything except
user-defined color patterns and HP-GL/2 primitives. Raster
color mixes with foreground color (see Chapter 6 “Color Raster
Graphics”).
Texture—Texture is another name for the combination of
pattern and foreground color, or for a color pattern which is not
combined with a foreground color.
Source Image—the Source Image is an image in which the
non-white bits are replaced by the specified pattern. The
source image functions like a stencil through which the pattern
is applied to the destination image. The source image may be
one of the following: HP-GL/2 primitives, rules, characters, or
raster images (single plane mask or multi-plane color)
Destination Image—The image onto which the source
image/texture combination is placed. The destination image
includes any images placed through previous operations.
Source Transparency Mode—The transparency or
opaqueness of the source image’s “white” pixels as they are
applied to the destination image (see the note below). Setting
the source transparency mode to 1 (opaque) applies the
source image's white pixels to the destination image; with a
setting of 0 (transparent), these pixels have no effect on the
destination.