Figure 3-4. Projector Slots
Figure 3-5. Switcher Slots
To select an input:
Press at operation level.
where:
m = 0 (projector) or 1-9 (switcher 1, 2, ... 9)
n = 1-9 (slot number)
The projector switches to, and displays, the source connected to the input
selected. The projector also uses the display settings previously set in memory
for that input. If the selected input is invalid, a warning message is displayed.
An example of an invalid input might be “0 1” when a switcher is connected
to slot 1 of the projector. Another example of an invalid input would be to
select a switcher which does not physically exist.
Example 1
Slot 1 on the projector has the output from a computer workstation
connected to it. To display the workstation output, press .
1
0
SOURCE
n
m
SOURCE
Slot
Output Module
(to projector)
CPU
Module
Outboard Signal
Switcher
(rear view)
123
45
68
9
7
RED
RED
GREEN
GREEN
SWITCHER
SWITCHER
SWITCHER
SWITCHER
OUTPUT
MODULE
OUTPUT
MODULE
CPU
MODULE
CPU
MODULE
1
BLUE
BLUE
NUMBER
NUMBER
SWITCHER
SWITCHER
HOR/
COMP
HOR/
COMP
SYNC
SYNC
120/240V
50/60 HZ
90W
MAX
120/240V
50/60 HZ
90W
MAX
REMOTE
REMOTE
RS-232
OUT
RS-232
OUT
RS-232
IN
RS-232
IN
VERT
VERT
READY
READY
ERROR
ERROR
AUDIO OUT
AUDIO OUT
RL
NUMBER
SWITCHER
1
OPERATION
3.11