Defines a bitmapped graphic field. The image begins 39 dots from
the bottom and 56 dots from the left edge of the graphic area.
Hex representation is used.
Creating Next-Bitmap Fields
This field uses the previous field’s row and column locations. It
allows you to use the bitmap or duplicate field data without having
to recalculate row and column locations. This field represents one
row of dots on the image.
Syntax
N,adjdir,adjamt,algorithm,"data"
p
N1. N Next-Bitmap Field.
N2. adjdir Increments or decrements the row count. Inserts the
duplicate line after or before the current row.
0 Increments (inserts after)
1 Decrements (inserts before)
For example:
B,50,35,R,"GsSsG"
p
N,0,R,"DpZoD"
p
prints a next-bitmap field on row 51 at column 35.
N3. adjamt Amount of row adjustment in dot rows. Using 0 overwrites the
same line. Range: 0 - 99.
N4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
N5. "data" Character string made up of hex or run length encoding. Do
not put spaces or any other character between the hex
numbers or run length code letters. Range: 0 - 2710.
Example
B,39,56,H,"3FFFFFF0"
p
N,0,1,H,"000000E00000"
p
Defines a next-bitmap graphic field beginning on row 40. The row
count increments by 1. Hex representation is used.
6-14
Creating Graphics