502 Programming
symbols, mathematical functions, units, or characters, use
the keyboard keys.
Program Editor:
buttons and keys
The buttons and keys in the Program Editor are:
Button or Key Meaning
Checks the current program
for errors.
or
S= and
S\
If your programs goes beyond
one screen, you can quickly
jump from screen to screen by
tapping either side of this
button. Tap the left side of the
button to display the previous
page; tap the right side to
display the next page. (The
left tap will be inactive if you
have the first page of the
program displayed.)
Opens a menu from which you
can choose from common
programming commands. The
commands are grouped under
the options:
• Strings
• Drawing
• Matrix
• App Functions
• Integer
• I/O
• More
Press
J to return to the
main menu.
The commands in this menu
are described in “Commands
under the Cmds menu”,
beginning on page 531.