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Keyframing / Timelines / Effects Editing
Keyframing / Timelines / Effects Editing
Switchers are able to store more than one switcher state (a
“keyframe”) on each enabled level in a single E-MEM register. A
series of keyframes in an E-MEM register is called a keyframe effect.
Effects animation can be accomplished by building and running
keyframe effects.
The effects editing portion of the E-MEM Subpanel, in
conjunction with the Timeline Menu, allows you to create, store,
and modify keyframe effects.
Once stored in E-MEM memory, an effect can be recalled and
caused to transition (“run”) between keyframes, either manually
or automatically.