Intel
®
82854 Graphics Memory Controller Hub (GMCH)
14 D15343-003
• 3D graphics engine
— 3D setup and render engine
— Enhanced Hardware Binning Instruction Set supported
— Zone rendering
— High quality performance texture engine
— Viewpoint transform and perspective divide
— Triangle lists, strips and fans support
— Indexed vertex and flexible vertex formats
— Pixel accurate fast scissoring and clipping operation
— Backface culling support
— Direct 3D support
— Anti-Aliased lines support
— Sprite points support
— Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
— High quality performance texture engine
— 266-MegaTexel/s peak performance
— Per pixel perspective corrected texture mapping
— Single pass texture compositing (multi-textures)
— Enhanced texture blending functions
— Twelve level of detail MIP map sizes from 1x1 to 2k x 2k
— Numerous texture formats
— Alpha and Luminance maps
— Texture chromakeying
— Bilinear, trilinear, and anisotropic MIP map filtering
— Cubic environment reflection mapping
— Dot product bump-mapping
— Embossed bump-mapping
— DXTn texture decompression
— FX1 texture compression
— 3D graphics rasterization enhancements
— One Pixel per clock
— Flat and Gouraud shading
— Color alpha blending for transparency
— Vertex and programmable pixel fog and atmospheric effects
— Color specular lighting
— Z Bias support