Intel D15343-003 Switch User Manual


 
Intel
®
82854 Graphics Memory Controller Hub (GMCH)
14 D15343-003
3D graphics engine
3D setup and render engine
Enhanced Hardware Binning Instruction Set supported
Zone rendering
High quality performance texture engine
Viewpoint transform and perspective divide
Triangle lists, strips and fans support
Indexed vertex and flexible vertex formats
Pixel accurate fast scissoring and clipping operation
Backface culling support
Direct 3D support
Anti-Aliased lines support
Sprite points support
Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
High quality performance texture engine
266-MegaTexel/s peak performance
Per pixel perspective corrected texture mapping
Single pass texture compositing (multi-textures)
Enhanced texture blending functions
Twelve level of detail MIP map sizes from 1x1 to 2k x 2k
Numerous texture formats
Alpha and Luminance maps
Texture chromakeying
Bilinear, trilinear, and anisotropic MIP map filtering
Cubic environment reflection mapping
Dot product bump-mapping
Embossed bump-mapping
DXTn texture decompression
FX1 texture compression
3D graphics rasterization enhancements
One Pixel per clock
Flat and Gouraud shading
Color alpha blending for transparency
Vertex and programmable pixel fog and atmospheric effects
Color specular lighting
Z Bias support