The Lemur User Manual
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3.1.3. The Editing Area
The Editing Area is where you actually construct the Interfaces. It
always displays the Interface that is currently selected in the Project
Browser.
Any freshly created Objects appear in the upper left corner of the current
Interface. Fetch them with your mouse and move them to the spot you want.
If you hover with your mouse over an Object its corners highlight.
Grab a corner and move the mouse to resize the Object.
Objects can overlap on the Interface. The rule of thumb is that the
Object created last will cover older Objects. Some Objects (like the Monitor) can be
transparent leading to various possibilities for labels and captions. When the
Transparency flag is activated, only parts of the Object will remain opaque and
any Objects lying underneath can be seen.
Multiple Objects can be selected by holding the Shift key and
clicking on them one after the other. You can also drag a square around them
to get the same effect. By clicking an Object again while still holding the Shift key
you remove it from the selection.
There are two different modes available concerning interaction with
Objects in the JazzEditor. In default Edit mode you cannot interact with Objects.
In Run mode you can use them with your mouse as you would do it with your
fingers on the Lemur. Simply press “e” on your computer keyboard and hold it
to switch to Run mode. As long as you hold the key you can use your Interface. This
comes very handy when debugging your Setup without having your Lemur
connected.
The Editing Area also features a contextual menu. Open it with a
right-click (command-click for Macs). It offers an additional way for executing the
following commands for working with Objects or groups of them:
• Copy, Cut, Paste, Delete
• Group/Ungroup
• Import/Export
3.1.4. The General Properties
The Properties panel provides access to the basic properties of
the Lemur’s Objects. As the parameters vary from Object to Object, the details are
given in the Object Reference chapter.