The Lemur User Manual
79
Attractor X A value from 0-1 representing the horizontal location of the attraction point
within the Object’s rectangle. A zero value of Attractor X is at the left edge and a
value of 1 is at the right edge.
Attractor Y A value from 0-1 representing the vertical location of the attraction point within
the Object’s rectangle. A zero value of Attractor Y is at the bottom edge and a
value of 1 is at the top edge.
The exact position values transmitted by the Lemur when the ball arrives at
the attraction point is partially dependent on the size of the RingArea. The ball never
leaves the circular area, but as the Object grows larger in size, the attraction points
can be located outside the circular area when Attractor X and Attractor Y are given very
large or very small values.
OSC Data
Lemur->Host The x variable is transmitted from the Lemur followed by one value representing
the horizontal position of the ball in the RingArea.
/ObjectName.x <value>
The y variable is transmitted from the Lemur followed by one value
representing the vertical position of the ball in the RingArea.
/ObjectName.y <value>
Host->Lemur The visual location of the ball can be set via messages from the host. The
horizontal and vertical positions are set via separate messages.
/ObjectName.x <value>
/ObjectName.y <value>
Note that the ball will remain fixed in a specific location after being set
via an OSC message from the host, whereas when moving the ball with your
finger, the ball will move toward the attraction point.
The Attraction, Attractor X, Attractor Y and Friction Variables can also
be received by the Lemur.
/ObjectName.attraction <value>
/ObjectName.attractor_x <value>
/ObjectName.attractor_y <value>