Lemur Monitors Lemur Mouse User Manual


 
Object Reference
70
4.1.6. MultiBall
The MultiBall Object assigns each finger to track one of a number of
balls (up to 10) in a rectangular space. Balls can either always be visible or only appear
when you touch the space; the latter is called ephemeral mode. The brightness
of the balls is sent as the z variable in the Object.
Variables
x A list of the horizontal positions of all the balls.
y A list of the vertical positions of all the balls.
z A list of the brightness values of all the balls. Brightness values change only when the
MultiBall Object is in ephemeral mode.
Dimensions
Default 128 x 128 pixels
Minimum 128 x 128 pixels
General Properties
Name The name of the MultiBall Object that’s also used as its
address.
Label If checked, the Object’s name is displayed above the balls.
Numbers If checked a running number is displayed inside of each ball (see picture below)
Balls Number of balls (1 to 10)
Color Drag the color bar to change the color of the outline around the MultiBall’s
rectangular space. The colors of the balls are fixed as follows: