The Lemur User Manual
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Name The name of the Switches Object that’s also used as its address
Label If checked, the Object’s name is displayed above all of the switches.
Numbers If checked, each switch is labelled with a number corresponding to the order in which its
value is transmitted, starting with 0 as shown below.
Radio In Radio mode, only one switch can be turned on at any particular time. Turning on any
switch turns all the others off.
Columns The number of columns of switches contained in the Object. There does not appear to be a
maximum number of columns, but only 16 columns of pads can be seen on the screen at
once. The minimum width of a pad is 32 pixels, and the Object will be resized if necessary
to maintain the minimum pad height.
Rows The number of rows of switches contained in the Object. There does not appear to be a
maximum number of rows, but only 16 rows of pads can be seen on the screen at once.
The minimum height of a pad is 32 pixels, and the Object will be resized if necessary to
maintain the minimum pad height.
Color Off Drag the colour bar to change the colour for the off-state of the Switches.
Color On Drag the colour bar to change the colour for the on-state of the Switches.
Light Can be a constant, a vector or any mathematical expression and controls the luminosity of
your Objects. -2 means black, +2 means white, and you get to choose any decimal number
in-between.
Behavior Properties
Capture If Capture is checked, an Object will only react to cursors that were created inside its
area. Even if the cursor later leaves the Object for another position, it will remain in
control of the original Object, until it is destroyed eventually. When Capture is off, the old
school way from previous versions is restored, meaning an Object will react to whatever
cursor is present at any moment in its area.
Paint If this flag is active, you can “paint” on an array of switches by dragging your finger
around. If paint is inactive, a touch only toggles the switch you hit first and dragging the
finger around has no further effect.
OSC Data
Lemur->Host The x variable is transmitted by the Lemur as a list of numbers representing the state of
each switch.
/ObjectName.x <switch-value-1> <switch-value-2> etc.
The switches are reported in the following order: