Object Reference
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If Physics is set to Interpolate, the cap moves according to the value of
Attraction from its current location to the location of your finger. Larger
values for attraction (up to 1) cause the cap to move to the new finger
location more quickly. When Attraction is set to 0, the cap cannot be moved
by your finger.
If Physics is set to Mass-Spring, Attraction and Friction are both active.
Friction ranges between 0 and 1. Lower values of friction mean that if the cap
is moving it will tend to keep moving. With a value of 0, the cap will never stop
moving. At a value of 1, the cap exactly follows your finger. Values of 1 for
Attraction and Friction are essentially the same as if Physics is set to None.
Please consider that the Lemur will send the Fader’s position constantly with
lower values of Attraction and Friction in Mass-Spring mode.
Attraction The amount of attraction the cursor (your finger) has on the Fader.
Friction See Mass-Spring above.
OSC Data
Lemur->Host The x variable is transmitted from the Lemur followed by one value
representing the Fader’s position.
/ObjectName.x <value>
Host->Lemur The x, Attraction and Friction and value Variables can be received by the
Lemur. Please note that, if you have an expression working in the value field,
the Lemur will always use the value of the expression and not the data
received via OSC.
/ObjectName.x <value>
/ObjectName.attraction <value>
/ObjectName.friction <value>
/ObjectName.value <value>
4.1.3. Knob
The Knob Object emulates two types of knobs: Classic knobs which are
constrained between a min and max value (0 and 1 by default), and endless
encoders which can reach any value through multiple successive turns.
Variables
x The current value of the knob, based on absolute angle position in Classic
mode, or rotation count in Endless mode
General Properties
Name The name of the Knob Object that’s also used as its
address.
Label If checked, the Object’s name is displayed above the Knob.
Endless If checked, the knob switches to endless mode.
Value If checked, the current value of the Knob is displayed on the Interface. In
addition, you can enter a formula for how the value is displayed. This does not
affect the actual value sent by the Knob, which remains between 0 and 1.
Unit This user-specified text is appended at the end of the value display. Use it to
specify the type of value, as in dB or ms.