The Lemur User Manual
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/ObjectName.x <Leds-value-1> <Leds-value-2> etc.
/ObjectName.light <Leds-value-1> <Leds-value-2> etc.
4.1.5. Monitor
The Monitor produces no data when you touch it. Its purpose is to
display information sent to the Lemur by your computer.
Variables
value Represents the value of the Monitor to be displayed. You can use a constant
or any expression.
Dimensions
Minimum 50 pixels wide and 22 pixels high. The font size of the monitor is adjusted as
the Object is resized.
General Properties
Name The name of the Monitor that’s also used as its
address.
Label If checked, the Object’s name is displayed above the value.
Value The checkbox is not functional. The text field next to
Value represents the monitor’s default value. Since any value can be sent to the
monitor, there is no 0-1 limitation.
Transparent If checked, only the Label and the value is displayed and the
Monitor’s background becomes transparent. This also makes it
possible to use the Monitor as a text label anywhere on the Interface.
Unit Appends arbitrary text to the end of the value
display.
Precision Number of floating-point digits that appear. A precision of 0 displays only the
integer part of numbers the monitor receives.
Color Drag the color bar to change the color of the label text. The numerical value
display is always white.
Behavior Properties
None.
OSC Data
Lemur->Host The value variable is transmitted when the Monitor’s
value changes.
/ObjectName.value <value>
Host->Lemur The value Variable can be received by the Lemur.
/ObjectName.value <value>