Lemur Monitors Lemur Mouse User Manual


 
Working with your Lemur
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When you do that, all the interfaces, objects and variables contained in
your work session are saved in a single .jzml file.
All files the JazzEditor produces, be it Project files or Modules, reside on
your hard disk.
The Project files have the extension .jzml and Modules have the file
extension .jzlib.
Now, let’s open our project again, by hitting the Open button. You
might have noticed that the “Connect” Button has changed is status. That’s a
normal behaviour. When opening a new Project in JazzEditor (either by loading an
existing one from disk or by creating an empty Project), the connection to the
Lemur is dropped.
If you connect the Lemur again, the Project loaded in JazzEditor will
automatically be transferred to the Lemur, overwriting the one on the
Lemur.
There’s currently no way to recover a Project residing on the Lemur.
Make sure to save your work in the JazzEditor before closing the Project.
Once your Project is transferred to the Lemur, you can close the
JazzEditor and use the Lemur to produce OSC data. It will happily connect to all
defined OSC Targets.
If you use MIDI in your Project the JazzEditor has to run, as it is needed
to translate the OSC data from the Lemur into MIDI messages.
As a note for technical nerds, the Lemur and JazzEditor read projects as
XML formatted files, leaving you endless possibilities for algorithmical interface
generation, and other fancy geeky stuff. That’s another story though.
3.2.6. Changing Object appearance
First we are going to resize the Fader to have some more travel for
our fingers. Grab the lower right corner of the Fader and drag it down to
make the Fader longer and maybe a bit wider, too. Note how the Width and
Height Parameters in the Properties change as you do it, and vice versa: if
you type a value in one of the dimension fields, the fader will move and resize
accordingly.
Talking about the properties tab, what about changing the colour of our
fader? Sure, a yellowish green can be nice, but what about a deep blue?
Sometimes it’s a good idea to display the name of your Objects on the
Interface. Click into the Name field of the MultiBall’s General Properties and
change it. Then check the label checkbox.