Working with your Lemur
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As its name may suggest, the object list window displays all available
objects, sorted by alphabetical order. To create a new object, we just have to
choose one among the list, to give it a name of our liking then to click the “Ok”
button. For our first experience with interface building, I would suggest to start
with the most common: the Fader.
Once created, our newbie Fader appears on the upper left corner of both
the editing window and the Lemur’s screen. It’s also referenced in the project
browser.
As a reward of our effort, let’s have some fun with the fader.
When you touch the Fader on the Lemur, you will notice that the actions
are not mirrored in JazzEditor.
Click the Synchronization button to change this. Now everything you do
on the Lemur will be reflected on your Computer. This helps if you have to save a
Project in a defined state for future use.
Are you already bored with your lonely fader? That’s no problem; let’s
provide him with a few fellow objects. By repeating the very same procedure than
described above, we’re going to create a Switch, then a MultiBall.