Lemur Monitors Lemur Mouse User Manual


 
Object Reference
76
Behavior Properties
Capture If Capture is checked, an Object will only react to cursors that were created
inside its area. Even if the cursor later leaves the Object for another position, it
will remain in control of the original Object, until it is destroyed eventually. When
Capture is off, the old school way from previous versions is restored, meaning an
Object will react to whatever cursor is present at any moment in its area.
About the Pads ADSR+H
The four behavior properties of a Pads Object relate to its “brightness” or x
variable envelope. You specify time values for the Attack, Decay, and Release in
seconds as well as a Sustain level between 0 and 1. Unlike a keyboard ADSR, the Pads
ADSR goes through its entire cycle when you touch the surface to trigger it. If your
finger is still down on a pad when the envelope reaches the end of its Decay portion,
the x value (brightness) will remain at the sustain level until you lift your finger off the
surface. At the release point (or before, if your finger has already left the surface), the
Release portion of the envelope will be triggered, and the x variable will return to 0.
To implement an immediate response trigger, set the Attack, Decay, and
Release to 0, and the Sustain to 1.
Attack The Attack value specifies the number of seconds over which the x variable (pad
brightness) increases from its initial value of 0 to a maximum of 1 after you touch
the screen. As an example, if the Attack value is 0, the pad will be at full
brightness the moment you touch the screen. An attack value of 10 means the
pad will take 10 seconds to reach the full value.
Decay The Decay value specifies the number of seconds over which the x variable (pad
brightness) will decrease after the initial Attack portion of the envelope has
completed. During the Decay portion of the envelope, the x variable (pad
brightness) will decrease from 1 to the level set by the Sustain value.
Sustain The Sustain value is the level (between 0 and 1) at which the x variable (pad
brightness) will remain as long your finger is touching the pad. The Sustain level
is reached after the Attack and Decay portion of the envelope have completed. If
your finger lifts up from the touch surface before the completion of the Attack
and/or Decay portion of the envelope, the Release portion of the envelope is
triggered immediately after the Decay portion completes, and the brightness
ultimately goes to 0.
Release The Release value specifies the number of seconds over which the x variable
(pad brightness) will decrease from its Sustain level to 0, starting at the moment
that you lift up (“release”) your finger from the touch surface.
Hold Its effect is similar to a sustain pedal, freezing the Object’s state as long as its
value is 1. When set to 0, if has no effect. This means this parameter should be
used with a mathematical expression depending on other Objects. For instance,
if you have a Switch Object named Sustain in your interface, you can set the hold
parameter of a Pad to Sustain.x so the Switch gets the ability to freeze the
current lightness.
OSC Data
Lemur->Host The x variable is transmitted by the Lemur as a list of numbers representing the
brightness of each pad.
/ObjectName.x <pad-value-1> <pad-value-2> etc.
The pads are reported in the following order: