The Lemur User Manual
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3.3.2. Setting up OSC mappings
If you are unsure about basic OSC setup, please have a look at
chapter 3.1.7.
Make sure our Fader is selected and have a look at the OSC panel.
On the left you see the Variables menu and to the right the
Targets menu. We want to transmit the Fader’s x Variable via OSC. If you
have a look at the Variables menu of the OSC panel, you see that it lists all
available Variables of the Fader: Choose the x. From the OSC Targets menu,
choose the Target that you have set up in the general OSC Settings.
If you now move your Fader it will send the value of x to the OSC address
/Fader.x. Use whatever OSC software you have to check it.
If you want to change the OSC address use the Custom Address
flag and type in whatever address you need. This may be useful in case of naming
conflicts between Lemur Projects and projects running on the Target side.
The communication with OSC Targets is bi-directional. You define
the pairing for both incoming and outgoing OSC data with the various
parameters of your Objects on the OSC panel. That’s why you also find Variables on
the menu that do not output values : they can be remoted from the displayed OSC
address.
You might already have noticed the different colors for the Variables in
the menu.
• Red stands for the Object’s main parameters (x for a Fader; x, y, z for a MultiBall,
etc.)
• Orange depicts a properties/behaviour parameter (like friction, attraction, value,
etc.)
• Green entries are Expressions created by the user.