Working with your Lemur
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Have a look at Chapter 3.3.4 for more information about the Trigger
Mode menu. It allows for choosing when and how often the messages are
actually transmitted (triggered).
3.3.3. Setting up MIDI messages
3.3.3.1.
Using the MIDI window
On the top of the MIDI panel, you’ll find two menus. The left one is the
Variables menu and the right one is for choosing one of the MIDI
Targets defined in the MIDI Settings.
Choose any of the MIDI messages from the Message Menu. You find
a great variety ranging from Note messages over Controllers to System Realtime
messages, like Song Start/Stop or Active Sensing. They are preceded by their MIDI
status byte.
Depending on the message type you get various parameters to tweak.
Please have a look at the MIDI Message reference appendix for
details.
The communication with MIDI Targets is bi-directional. You define
the pairing for both incoming and outgoing MIDI data with the various
parameters of your Objects on the MIDI panel. That’s why you also find Variables on
the menu that do not output values.
You might already have noticed the different colors for the Variables in
the menu.
• Red stands for the Object’s main parameters (x for a Fader; x, y, z for a MultiBall,
etc.)
• Orange depicts a properties/behaviour parameter (like friction, attraction, value,
etc.)
• Green entries are Expressions created by the user.
Have a look at Chapter 3.3.2 for more information about the Trigger
Mode menu. It allows for choosing when and how often the messages are
actually transmitted (triggered).