Copyright © 2007 • MCL Technologies • All Rights Reserved
www.mcl-collection.com
Chapter 3 : Creating a Project
3.3.2.2. External Keyboard
General introduction
As discussed in Section
3.3.2 – Variables, Input Methods, several input
methods are available for your screen prompts.
This section discusses the External Keyboard input method and the
properties you need to set up when you select this input type.
External Keyboard allows the User to use an external keyboard for
inputs to the label program screen prompts.
For External Keyboard the property settings are as follows:
Input Type
Min. Length
Max. Length
Integer
Decimal
Pattern
Extract From
Set the type of input that should be accepted
(e.g. Alphanumeric, Numeric, Decimal, …)
Enter the minimum number of characters
needed for the input to be accepted
Set the maximum number of characters allowed
for the input to be accepted
Enter the number of integer positions to accept
in a number entry (when using the Cash Input
Type)
Enter the number of decimal positions to accept
in a number entry (when using the Cash Input
Type)
Set a required pattern for the input. Possible
pattern masks include the letters A-Z, the
numbers 0-9 and the special characters
$“_ *. These pattern masks and their use are
described in Chapter 5 – Using Processes. See
Section
5.2.2 Control and Branch for a detailed
description about the use of patterns.
The user will not be able to input characters
that do not match the pattern.
Set the starting position if extracting only
certain characters from the input
October 2007 Page
69