Sony SAC7000 Computer Accessories User Manual


 
Creating drum fills
1.
Place a file in the Chopper.
2.
Create an eighth-note (or other length) selection of a drum track in the Chopper.
3.
Click the Insert Selection button ( ).
4.
Use the Shift Selection Left ( ) and Shift Selection Right ( ) buttons to move the selection randomly through the drum track,
clicking the Insert Selection button ( ) to insert drum hits.
Creating one-track remixes
1.
Place a Beatmapped track in the Chopper. For more information, see Using the Beatmapper on page 113.
2.
Create a selection in the Chopper.
3.
Click the Insert Selection button ( ) twice.
4.
Use the Shift Selection Right button ( ) to move through the track, clicking the Insert Selection button ( ) as desired to
insert events.
Creating pseudo-granular synthesis
1.
Create a sixty-fourth note (or shorter) selection in the Chopper.
2.
Click the Insert Selection button ( ).
3.
Use the Shift Selection Left ( ) and Shift Selection Right ( ) buttons to move the selection randomly through the track,
clicking the Insert Selection button ( ) to insert events.
Building instrument solos
The previous section described an extended technique to create challenging rhythmic variations in your projects. You can use a slightly
different version of the slice-and-dice technique to build instrument solos for your projects. To demonstrate this, let’s start with an
event containing a simple bass riff.
1.
Slice and dice the file in the Chopper to create new riffs and add them to the project. For more information, see Using the Chopper on
page 95.
2.
Use the pitch shifting to transpose some of the new events. For more information, see Changing an event’s key on page 93.
3.
Apply volume envelopes to simulate the varying attacks associated with live soloing. For more information, see Adding volume or
pan envelopes on page 138.
4.
Use tempo/key/time signature change markers to create passages with tempos that deviate from the project tempo. For more
information, see Working with tempo/key/time signature change markers on page 91.
Building scales
Though it is well outside the intended scope of the application, you can build unique scales from audio loops. To do this, you must first
isolate a note and determine what pitch it is. You can easily do this using the Spectrum Analysis tool in Sound Forge®. Once you isolate
and identify the note, choose Save As from the File menu in Sound Forge to save the note as a new WAV file with a unique name.
Finally, add the file to the ACID project and use pitch shifting to create all remaining notes in the scale.
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