Epson S1D13705 Computer Monitor User Manual


 
Page 44 Epson Research and Development
Vancouver Design Center
S1D13705 Programming Notes and Examples
X27A-G-002-03 Issue Date: 02/01/22
Example 7: Enable alternate portrait mode for a 320x240 panel at 4 bpp.
Note
As we have to perform a frame rate calculation for this mode we need to know the fol-
lowing panel characteristics: 320x240 8-bit color to be run at 80 Hz with a 16 MHz in-
put clock.
As in the previous example, before switching to portrait mode, display memory should be
cleared. Images in display memory are not rotated automatically by hardware and the
garbled image would be visible for a short period of time if video memory is not cleared.
1. Calculate and set the Screen 1 Start Word Address register.
OffsetBytes = (Width x BitsPerPixel / 8) - 1 = (240 x 4 / 8) - 1 = 119 = 0077h
Set Screen1 Display Start Word Address LSB (REG [0Ch]) to 77h and Screen1 Dis-
play Start Word Address MSB (REG[0Dh]) to 00h.
2. Calculate the Line Byte Count.
LineByteCount = Width x BitsPerPixel / 8 = 240 x 4 / 8 = 120 = 78h.
Set the Line Byte Count (REG[1C]) to 78h.
3. Enable portrait mode.
This example uses the alternate portrait mode scheme. We will not change the MCLK
Autoswitch or Pixel Clock Select settings.
Write C0h to the Portrait Mode register (REG[1Bh])
4. Recalculate the frame rate dependents.
This example assumes the alternate portrait mode scheme. In this scheme, without touching
the Pixel Clock Select bits the PCLK value will be equal to CLK/2.
These examples don’t use the Pixel Clock Select bits. The ability to divide the PCLK value
down further than the default values was added to the S1D13705 to support hardware
portrait mode on very small panels.
The Pixel Clock value has changed so we must calculate horizontal and vertical non-display
times to reach the desired frame rate. Rather than perform the frame rate calculations here
I will refer the reader to the frame rate calculations in Frame Rate Calculation on page 9
and simply “arrive” at the following:
Horizontal Non-Display Period = 88h
Vertical Non-Display Period = 03h
Plugging the values into the frame rate calculations yields: