485Creating User Programmable DME Patterns
Chapter 6 DME Wipes
• Create the last keyframe with the image inverted so the back side is visible,
and with the size at full size.
• In the <Transition Mode> group of the Key Frame >DME User PGM menu,
select [Flip Tumble].
Notes on frame in-out (one-channel mode)
Create a minimum of three keyframes.
• Either create the first keyframe image outside the screen area, or set the
image size to zero so that it cannot be seen within the screen.
• Create the first transition to end such that the image can be seen within the
screen. At this point, press the [PAUSE] button in the keyframe control
block, turning it on, to set a pause for the keyframe.
• Either create the last keyframe image outside the screen area, or set the image
size to zero so that it cannot be seen within the screen.
• In the <Transition Mode> group of the Key Frame >DME User PGM menu,
select [FRAME I/O].
Notes on Frame in-out H (one-channel mode)
Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen area, or set the
image size to zero so that it cannot be seen within the screen.
• As the state after completion of the first transition, move the image
horizontally to make it visible within the screen. At this time, press the
[PAUSE] button in the keyframe control block, turning it on, to set a pause
for the keyframe.
• For the last keyframe move the image horizontally to place it outside the
screen area or set the image size to zero, so that the image is not visible
within the screen.
• In the <Transition Mode> group of the Key Frame >DME User PGM menu,
select [FRAME I/O H].
Notes on frame in-out V (one-channel mode)
Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen area, or set the
image size to zero so that it cannot be seen within the screen.
• As the state after completion of the first transition, move the image vertically
to make it visible within the screen. At this time, press the [PAUSE] button
in the keyframe control block, turning it on, to set a pause for the keyframe.
• For the last keyframe move the image vertically to place it outside the screen
area or set the image size to zero, so that the image is not visible within the
screen.
• In the <Transition Mode> group of the Key Frame >DME User PGM menu,
select [FRAME I/O V].
Notes on picture-in-picture (one-channel mode)
Create a minimum of three keyframes.