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Frame Memory Clip Operations
Chapter 7 Frame Memory
counterclockwise. Move the joystick to the right for the forward direction and
to the left for the reverse direction.
When you pressed the [JOG] button: Playback is at a speed corresponding
to the turning speed of the Z-ring or the movement speed of the joystick.
When you pressed the [SHTL] button: Playback is at a speed corresponding
to the rotation angle of the Z-ring or amount of movement of the joystick.
When you pressed the [VAR] button: Playback is at a speed corresponding
to the rotation angle of the Z-ring or amount of movement of the joystick,
in the range –1 to +3 times normal speed.
Clip Creation
You save a movie as a clip.
Note
If the number of frame memory clips exceed 100 single files (50 pair files), an
error appears.
Using the menu to record clips
1
In the Frame Memory menu, select VF2 ‘Clip’ and HF3 ‘Record.’
The Record menu appears.