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Master Effects Memory (E-MEM) Subpanel
The Run lever arm can be used to manually run an effect.
Moving the lever arm causes the current effect to run.
Normally, the position of the lever arm directly corresponds
to the relative percentage of run completion; however, if
the lever arm and the effect get out of sync (for example, the
lever arm is not at an endpoint when a register is recalled),
the remaining lever arm movement is scaled to the
remaining effect duration. (Forward direction is scaled to
the end of the effect; reverse direction is scaled to the start
of the effect.)
The Run lever arm may also be used for positioning the
Time Cursor in the Timeline menu when building an effect.
REV causes an effect to run backwards. The button may be pressed
before or during the effect run (on-the-fly). The button lights and
stays lit when pressed, then toggles off when pressed again.
REWIND positions the current effect at Time 0. If an effect is
already running when this button is pressed, the effect run stops
and the effect returns to Time 0. The REV button inverts the
REWIND function. In other words, it positions the effect at the last
keyframe of the effect. The REWIND button lights for one-half
second any time it is pressed.
NOTE:
Refer to the Effects Editing section of the User Guide for
additional information on use of the Run controls.
REV
RE
WIND